UI UX Pro Max
nextlevelbuilder/ui-ux-pro-max-skillA design skill backed by searchable style, palette and font catalogs, with a design-system generator and five companion design skills.
A large set of short design-practice skills and slash commands covering research, systems, UX strategy, UI, interaction, prototyping and design ops.
Broad and easy to install, but each skill is a short prompt that adds little over asking the model directly for the same method.
Designer Skills is a Claude Code plugin marketplace for design work. This repo holds nine plugins, including design-research, design-systems, ui-design, interaction-design, prototyping-testing, design-ops and a designer-toolkit, with 111 skills and a set of slash commands. The README describes the wider family as 273 skills and 76 commands across 33 plugins in five collections, with sibling repos for inclusive design, AI product design, design program management and design leadership.
Skills are short domain-knowledge units that tell the agent how to do one thing, such as running a team critique, framing a problem, tokenizing a stylesheet, or writing a non-leading interview question. Commands such as /design-systems:tokenize or /interaction-design:design-interaction run a task from start to finish. A /designer-toolkit:start-here command asks what you are working on and names the stage you are in and the next commands. The skills average only about 2.7 KB, with no scripts, references or evals. Installation is by /plugin marketplace add and a Discover tab picker, and each plugin also works as a Gemini CLI extension.
111 skills averaging 2.7 KB each, with no references, scripts or evals.
Counted from the repository file tree. How we score depth.
This repo is the design-practice collection: 111 skills and 34 commands spread over nine plugins. The other four collections live in sibling repos, but adding this marketplace pulls their plugins into the same picker. The README gives counts for most of the plugins in this repo:
| Plugin | Skills | Commands | What it covers |
|---|---|---|---|
| design-research | 14 | 4 | Personas, empathy maps, journey maps, interviews, usability testing, card sorting, surveys, behavioural analytics, qual-quant triangulation |
| design-systems | 11 | 3 | Tokens, components, accessibility, theming, motion, governance, localization |
| ux-strategy | 12 | 3 | Competitive analysis, design principles, experience mapping, information architecture, content strategy, service blueprints |
| ui-design | 19 | 5 | Layout grids, color systems, typography, responsive design, data viz, Gestalt and perceptual principles, platform conventions |
| interaction-design | 22 | 5 | Micro-animations, state machines, gestures, feedback, cognitive laws, forms, onboarding, navigation, search, conversational UX |
| prototyping-testing | 10 | 5 | Prototyping strategies, usability testing, heuristic evaluation |
The last three plugins are design ops, the designer's toolkit, and visual critique.
Sorted by the job you have in front of you, the skills fall out like this:
If you design AI products, the README points you to the separate AI product design collection, which covers model interaction, alignment reasoning, error personality and agent orchestration. Accessibility-first teams have a dedicated inclusive design collection with plugins for cognitive accessibility, accessible content, inclusive personas and adaptive interfaces.
The commands here all come from the README. The plain-language prompts are examples of what you might type to trigger a skill.
/designer-toolkit:start-here and describe the work, for example: "I'm redesigning the checkout flow for a mobile app and have analytics but no interviews yet." The README says it names the stage you're at, gives one command to run now and the two that follow, and tells you what you can skip./ux-strategy:frame-problem to structure the design challenge before any screens exist./interaction-design:design-interaction for any flow with meaningful state or motion. It produces a complete interaction flow for a feature or component./design-systems:tokenize extracts tokens and organizes them by naming, structure and theme mapping./prototyping-testing:prototype-plan creates a prototyping and testing plan for the initiative.Every step produces written material: plans, scripts, checklists, flow descriptions, token lists. You still do the visual work in your own tools and design files. The plugin structures the design process around that work.
You can also enter halfway. If you only need a usability test plan or a critique agenda, skip start-here and call that skill or command on its own. Install only the plugins you use, and come back to the Discover tab for others later.
Each skill is a SKILL.md file. It opens with a description that tells the agent when to use it, followed by an outline of the method. Reading two or three of them shows what the agent gets.
design-critique splits a session into three phases. Before: the designer shares goals, constraints, audience and stage, and the group agrees on what feedback is wanted. During: present (5 minutes), clarify (5 minutes), feedback rounds, discussion, capture. After: the designer summarizes, and action items get owners and deadlines. It supplies sentence starters for feedback ("I notice...", "I wonder...", "What if...", "I think... because..."), names four critique types (desk crit, team crit, cross-team crit, stakeholder review) and lists pitfalls such as designing by committee.
design-debt-audit sorts debt into visual inconsistency, structural, accessibility, documentation, and design-relevant implementation debt. An example of the last is hardcoded values used instead of tokens. The process covers scoping and inventory (screenshot every screen and state in scope), then tags each item by severity (critical, moderate, minor) and category.
design-impact-reporting groups metrics into user metrics (task completion, error rate, SUS, activation), product metrics (conversion, onboarding completion, support ticket volume) and business metrics (churn, cost savings, time to market). It then describes two reporting formats: a quarterly design scorecard with three to five metrics per initiative, and a before/after case for shipped work.
These are outlines, not long reference documents. In the sampled folders, the SKILL.md files run from about 1.1 KB (card-sort-analysis) to about 4.8 KB (design-impact-reporting). behavioural-analytics is one exception, with one reference file and one test file.
The descriptions are the most useful part for choosing between skills. Many of them say when to use a neighbouring skill instead. design-critique sends solo reviews to heuristic-evaluation. design-debt-audit sends token coverage to design-token-audit and WCAG gaps to accessibility-audit. design-impact-reporting sends metric selection to metrics-definition. The README's skill index (INDEX.md) arranges every skill by situation and lists the pairs people most often confuse. Check it before you assume a skill is missing.
Running /plugin marketplace add Owl-Listener/designer-skills only tells Claude Code where the skills live. Nothing installs until you open /plugin, go to the Discover tab, tick plugins with the space bar and press enter. If the commands don't appear, check that you finished this second step.
That single marketplace lists all five collections. To see only one, add that collection's own marketplace instead, for example:
/plugin marketplace add Owl-Listener/inclusive-design-skills
Then pick plugins from Discover the same way.
For Gemini CLI, each plugin ships as an extension. From your project root, the README gives:
git clone https://github.com/Owl-Listener/designer-skills /tmp/designer-skills
mkdir -p .gemini/extensions
cp -r /tmp/designer-skills/.gemini/extensions/. .gemini/extensions/
This copies the extensions into the current project's .gemini/extensions folder, so repeat it in each project where you want them.
The README's getting-started path targets people with no coding background. It describes Claude Code as a free app and says no terminal is required for the Claude route. The Gemini route does use the terminal commands above.
Markdown-only design skills (research, design systems, UX strategy, UI, prototyping, critique) with plugin manifests and a few maintainer scripts for linting and generating indexes. The marketplace file also points at four companion skill collections hosted in other repositories, which were not reviewed here.
The repository (205 files) on Oct 29, 2026. Not a full review: it relies on code outside the repository: Companion plugin collections the marketplace pulls from separate GitHub repos (Owl-Listener/ux-pgm-skills, design-leadership-skills, ai-design-skills, inclusive-design-skills), which are not part of these files.
NVIDIA SkillSpector static scan: 5 pattern hits (Excessive Agency 2, YARA Match 1, Rogue Agent 1, Dangerous Code Execution 1). The YARA 'tool poisoning' hit is the issue template's example frontmatter; 'update skill' is a docs phrase in generate-readmes.py; 'without checking' is skill prose; the subprocess hit is the maintainer-only git ls-remote check. The skills themselves are markdown with no scripts or allowed-tools declarations.
A review, not a certification. Skills change after we check them — read the files before installing.
MIT — commercial use allowed.
Not really. The skills are interactive facilitation prompts with no loops or verification.
A design skill backed by searchable style, palette and font catalogs, with a design-system generator and five companion design skills.
A design skill with 24 commands (polish, bolder, critique, audit, harden and more), a 62-rule deterministic slop detector and an optional edit hook.
Sixteen design-engineering skills on animation, Apple-style motion, mobile feel, UI libraries and Swift, written by the author of Sonner.
77 product-management skills (strategy, discovery, stakeholder work, roadmaps, PRDs) that interview you and apply a named framework, plus a few command workflows.
It is a plugin suite of design-process skills and commands for Claude Code, covering research, design systems, UI, interaction, prototyping and design operations.
In Claude Code run /plugin marketplace add Owl-Listener/designer-skills, then open /plugin, go to Discover and tick the plugins you want. Type /designer-toolkit:start-here if you are unsure where to begin.
You can install only the design-practice ones such as design-research, design-systems and ui-design and skip the rest. The README says installing as few or as many as you like is fine.
The project calls skills nouns and commands verbs. A skill is domain knowledge the agent draws on, such as how to write a non-leading interview question or define design tokens. A command such as /design-systems:tokenize or /prototyping-testing:prototype-plan runs a whole workflow from start to finish.
The design-practice collection covers conventional design. For model interaction, alignment reasoning, error personality and agent orchestration, the README points to the companion AI product design collection (Owl-Listener/ai-design-skills). The main marketplace install also pulls in its plugins.
Yes. Each plugin is also a Gemini CLI extension. Clone the repo, create a .gemini/extensions folder in your project, and copy the repo's .gemini/extensions contents into it.